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2 commits
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d0cae51cca
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d0cae51cca | ||
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5e2637f804 |
283 changed files with 724 additions and 0 deletions
12
.gitignore
vendored
12
.gitignore
vendored
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@ -2,6 +2,18 @@
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# Visual Studio 2015 user specific files
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# Visual Studio 2015 user specific files
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.vs/
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.vs/
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#Jetbrains IDE files
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.idea/
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.fleet/
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*.DotSettings
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# VS Code files
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.vscode/
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*.code-workspace
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# Linux Makefile
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Makefile
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# Compiled Object files
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# Compiled Object files
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*.slo
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*.slo
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*.lo
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*.lo
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13
.vsconfig
Normal file
13
.vsconfig
Normal file
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@ -0,0 +1,13 @@
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{
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"version": "1.0",
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"components": [
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"Microsoft.Net.Component.4.6.2.TargetingPack",
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"Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"Microsoft.VisualStudio.Component.Windows10SDK.22621",
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"Microsoft.VisualStudio.Workload.CoreEditor",
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"Microsoft.VisualStudio.Workload.ManagedDesktop",
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"Microsoft.VisualStudio.Workload.NativeDesktop",
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"Microsoft.VisualStudio.Workload.NativeGame"
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]
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}
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0
Config/DefaultEditor.ini
Normal file
0
Config/DefaultEditor.ini
Normal file
234
Config/DefaultEngine.ini
Normal file
234
Config/DefaultEngine.ini
Normal file
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@ -0,0 +1,234 @@
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Game/Maps/FeatureDevMap.FeatureDevMap
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EditorStartupMap=/Game/Maps/FeatureDevMap.FeatureDevMap
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_SM5
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Compiler=Default
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AudioSampleRate=48000
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AudioCallbackBufferFrameSize=1024
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AudioNumBuffersToEnqueue=1
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AudioMaxChannels=0
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AudioNumSourceWorkers=4
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SpatializationPlugin=
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SourceDataOverridePlugin=
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ReverbPlugin=
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OcclusionPlugin=
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CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
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CacheSizeKB=65536
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MaxChunkSizeOverrideKB=0
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bResampleForDevice=False
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MaxSampleRate=48000.000000
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HighSampleRate=32000.000000
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MedSampleRate=24000.000000
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LowSampleRate=12000.000000
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MinSampleRate=8000.000000
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CompressionQualityModifier=1.000000
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AutoStreamingThreshold=0.000000
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SoundCueCookQualityIndex=-1
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[/Script/Engine.RendererSettings]
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r.Mobile.ShadingPath=0
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r.Mobile.AllowDeferredShadingOpenGL=False
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r.Mobile.SupportGPUScene=False
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r.Mobile.AntiAliasing=1
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r.Mobile.FloatPrecisionMode=0
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r.Mobile.AllowDitheredLODTransition=False
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r.Mobile.VirtualTextures=False
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r.DiscardUnusedQuality=False
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r.AllowOcclusionQueries=True
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r.MinScreenRadiusForLights=0.030000
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r.MinScreenRadiusForDepthPrepass=0.030000
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r.MinScreenRadiusForCSMDepth=0.010000
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r.PrecomputedVisibilityWarning=False
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r.TextureStreaming=True
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Compat.UseDXT5NormalMaps=False
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r.VirtualTextures=False
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r.VT.EnableAutoImport=True
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r.VirtualTexturedLightmaps=False
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r.VT.AnisotropicFiltering=False
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bEnableVirtualTextureOpacityMask=False
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r.VT.TileSize=128
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r.VT.TileBorderSize=4
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r.vt.FeedbackFactor=16
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WorkingColorSpaceChoice=sRGB
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RedChromaticityCoordinate=(X=0.640000,Y=0.330000)
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GreenChromaticityCoordinate=(X=0.300000,Y=0.600000)
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BlueChromaticityCoordinate=(X=0.150000,Y=0.060000)
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WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000)
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r.ClearCoatNormal=False
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.ReflectionCaptureResolution=128
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r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
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r.Lumen.HardwareRayTracing=False
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r.Lumen.HardwareRayTracing.LightingMode=0
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r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
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r.Lumen.TraceMeshSDFs=1
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r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=True
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r.Shadow.Virtual.Enable=1
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r.RayTracing=False
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r.RayTracing.Shadows=False
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r.RayTracing.UseTextureLod=False
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r.PathTracing=True
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r.GenerateMeshDistanceFields=True
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r.DistanceFields.DefaultVoxelDensity=0.200000
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r.Nanite.ProjectEnabled=True
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r.AllowStaticLighting=True
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r.NormalMapsForStaticLighting=False
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r.ForwardShading=False
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r.VertexFoggingForOpaque=True
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r.SeparateTranslucency=True
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r.TranslucentSortPolicy=0
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TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
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r.LocalFogVolume.ApplyOnTranslucent=False
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xr.VRS.FoveationLevel=0
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xr.VRS.DynamicFoveation=False
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r.CustomDepth=1
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r.CustomDepthTemporalAAJitter=True
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r.PostProcessing.PropagateAlpha=0
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r.DefaultFeature.Bloom=True
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r.DefaultFeature.AmbientOcclusion=True
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r.DefaultFeature.AmbientOcclusionStaticFraction=True
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.AutoExposure.Method=0
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r.DefaultFeature.AutoExposure.Bias=1.000000
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.800000
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.800000
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r.DefaultFeature.MotionBlur=False
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r.DefaultFeature.LensFlare=False
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r.TemporalAA.Upsampling=True
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r.AntiAliasingMethod=0
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r.MSAACount=4
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r.DefaultFeature.LightUnits=1
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r.DefaultBackBufferPixelFormat=4
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r.ScreenPercentage.Default=100.000000
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r.ScreenPercentage.Default.Desktop.Mode=1
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r.ScreenPercentage.Default.Mobile.Mode=0
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r.ScreenPercentage.Default.VR.Mode=0
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r.ScreenPercentage.Default.PathTracer.Mode=0
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r.Shadow.UnbuiltPreviewInGame=True
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r.StencilForLODDither=False
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r.EarlyZPass=3
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r.EarlyZPassOnlyMaterialMasking=False
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r.Shadow.CSMCaching=False
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r.DBuffer=True
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r.ClearSceneMethod=1
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r.VelocityOutputPass=0
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r.Velocity.EnableVertexDeformation=2
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|
r.SelectiveBasePassOutputs=False
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|
bDefaultParticleCutouts=False
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fx.GPUSimulationTextureSizeX=1024
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fx.GPUSimulationTextureSizeY=1024
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r.AllowGlobalClipPlane=False
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|
r.GBufferFormat=1
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|
r.MorphTarget.Mode=True
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|
r.MorphTarget.MaxBlendWeight=5.000000
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||||||
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r.SupportSkyAtmosphere=True
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||||||
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r.SupportSkyAtmosphereAffectsHeightFog=True
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||||||
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r.SupportLocalFogVolumes=True
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||||||
|
r.SupportCloudShadowOnForwardLitTranslucent=False
|
||||||
|
r.LightFunctionAtlas.Format=0
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|
r.VolumetricFog.LightFunction=True
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||||||
|
r.Deferred.UsesLightFunctionAtlas=False
|
||||||
|
r.SingleLayerWater.UsesLightFunctionAtlas=False
|
||||||
|
r.Translucent.UsesLightFunctionAtlas=False
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||||||
|
r.Translucent.UsesIESProfiles=False
|
||||||
|
r.Translucent.UsesRectLights=False
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||||||
|
r.GPUCrashDebugging=False
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||||||
|
vr.InstancedStereo=False
|
||||||
|
r.MobileHDR=True
|
||||||
|
vr.MobileMultiView=False
|
||||||
|
r.Mobile.UseHWsRGBEncoding=False
|
||||||
|
vr.RoundRobinOcclusion=False
|
||||||
|
r.MeshStreaming=False
|
||||||
|
r.HeterogeneousVolumes=True
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||||||
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r.HeterogeneousVolumes.Shadows=False
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||||||
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r.Translucency.HeterogeneousVolumes=False
|
||||||
|
r.WireframeCullThreshold=5.000000
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||||||
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r.SupportStationarySkylight=True
|
||||||
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r.SupportLowQualityLightmaps=True
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||||||
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r.SupportPointLightWholeSceneShadows=True
|
||||||
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r.Shadow.TranslucentPerObject.ProjectEnabled=False
|
||||||
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r.Water.SingleLayerWater.SupportCloudShadow=False
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r.Substrate=False
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r.Substrate.OpaqueMaterialRoughRefraction=False
|
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|
r.Substrate.Debug.AdvancedVisualizationShaders=False
|
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r.Material.RoughDiffuse=False
|
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|
r.Material.EnergyConservation=False
|
||||||
|
r.OIT.SortedPixels=False
|
||||||
|
r.HairStrands.LODMode=True
|
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r.SkinCache.CompileShaders=False
|
||||||
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r.SkinCache.SkipCompilingGPUSkinVF=False
|
||||||
|
r.SkinCache.DefaultBehavior=1
|
||||||
|
r.SkinCache.SceneMemoryLimitInMB=128.000000
|
||||||
|
r.Mobile.EnableStaticAndCSMShadowReceivers=True
|
||||||
|
r.Mobile.EnableMovableLightCSMShaderCulling=True
|
||||||
|
r.Mobile.Forward.EnableLocalLights=1
|
||||||
|
r.Mobile.Forward.EnableClusteredReflections=False
|
||||||
|
r.Mobile.EnableNoPrecomputedLightingCSMShader=True
|
||||||
|
r.Mobile.AllowDistanceFieldShadows=True
|
||||||
|
r.Mobile.AllowMovableDirectionalLights=True
|
||||||
|
r.Mobile.EnableMovableSpotlightsShadow=False
|
||||||
|
r.GPUSkin.Support16BitBoneIndex=False
|
||||||
|
r.GPUSkin.Limit2BoneInfluences=False
|
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|
r.SupportDepthOnlyIndexBuffers=True
|
||||||
|
r.SupportReversedIndexBuffers=True
|
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|
r.Mobile.AmbientOcclusion=False
|
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|
r.Mobile.DBuffer=False
|
||||||
|
r.GPUSkin.UnlimitedBoneInfluences=False
|
||||||
|
r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences=False
|
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r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
|
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|
DefaultBoneInfluenceLimit=(Default=0,PerPlatform=())
|
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|
MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
|
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r.Mobile.PlanarReflectionMode=0
|
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|
r.Mobile.SupportsGen4TAA=True
|
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|
bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
|
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|
bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
|
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VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
|
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VisualizeCalibrationCustomMaterialPath=None
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VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
|
||||||
|
|
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|
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
|
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-TargetedRHIs=SF_VULKAN_SM5
|
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+TargetedRHIs=SF_VULKAN_SM6
|
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|
|
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[/Script/HardwareTargeting.HardwareTargetingSettings]
|
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TargetedHardwareClass=Desktop
|
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|
AppliedTargetedHardwareClass=Desktop
|
||||||
|
DefaultGraphicsPerformance=Scalable
|
||||||
|
AppliedDefaultGraphicsPerformance=Scalable
|
||||||
|
|
||||||
|
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
|
||||||
|
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
|
||||||
|
|
||||||
|
[/Script/Engine.UserInterfaceSettings]
|
||||||
|
bAuthorizeAutomaticWidgetVariableCreation=False
|
||||||
|
FontDPIPreset=Standard
|
||||||
|
FontDPI=72
|
||||||
|
|
||||||
|
[/Script/Engine.Engine]
|
||||||
|
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/VRPlugins")
|
||||||
|
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/VRPlugins")
|
||||||
|
|
||||||
|
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||||
|
bEnablePlugin=True
|
||||||
|
bAllowNetworkConnection=True
|
||||||
|
SecurityToken=CC06AF304F3DE889A01BE2B49A194EFB
|
||||||
|
bIncludeInShipping=False
|
||||||
|
bAllowExternalStartInShipping=False
|
||||||
|
bCompileAFSProject=False
|
||||||
|
bUseCompression=False
|
||||||
|
bLogFiles=False
|
||||||
|
bReportStats=False
|
||||||
|
ConnectionType=USBOnly
|
||||||
|
bUseManualIPAddress=False
|
||||||
|
ManualIPAddress=
|
||||||
|
|
||||||
5
Config/DefaultGame.ini
Normal file
5
Config/DefaultGame.ini
Normal file
|
|
@ -0,0 +1,5 @@
|
||||||
|
|
||||||
|
[/Script/EngineSettings.GeneralProjectSettings]
|
||||||
|
ProjectID=B0DD2F214F0AC320FA72EB9C9432375E
|
||||||
|
CopyrightNotice=Copyright Vagabond Rose Interactive, all rights reserved
|
||||||
|
|
||||||
99
Config/DefaultInput.ini
Normal file
99
Config/DefaultInput.ini
Normal file
|
|
@ -0,0 +1,99 @@
|
||||||
|
[/Script/Engine.InputSettings]
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
bAltEnterTogglesFullscreen=True
|
||||||
|
bF11TogglesFullscreen=True
|
||||||
|
bUseMouseForTouch=False
|
||||||
|
bEnableMouseSmoothing=True
|
||||||
|
bEnableFOVScaling=True
|
||||||
|
bCaptureMouseOnLaunch=True
|
||||||
|
bEnableLegacyInputScales=True
|
||||||
|
bEnableMotionControls=True
|
||||||
|
bFilterInputByPlatformUser=False
|
||||||
|
bEnableInputDeviceSubsystem=True
|
||||||
|
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||||
|
bEnableDynamicComponentInputBinding=True
|
||||||
|
bAlwaysShowTouchInterface=False
|
||||||
|
bShowConsoleOnFourFingerTap=True
|
||||||
|
bEnableGestureRecognizer=False
|
||||||
|
bUseAutocorrect=False
|
||||||
|
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||||
|
DefaultViewportMouseLockMode=LockOnCapture
|
||||||
|
FOVScale=0.011110
|
||||||
|
DoubleClickTime=0.200000
|
||||||
|
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
|
||||||
|
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
|
||||||
|
+AxisMappings=(AxisName="Look Up / Down Gamepad",Scale=1.000000,Key=Gamepad_RightY)
|
||||||
|
+AxisMappings=(AxisName="Look Up / Down Mouse",Scale=-1.000000,Key=MouseY)
|
||||||
|
+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=Gamepad_LeftY)
|
||||||
|
+AxisMappings=(AxisName="Move Forward / Backward",Scale=-1.000000,Key=S)
|
||||||
|
+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=W)
|
||||||
|
+AxisMappings=(AxisName="Move Right / Left",Scale=-1.000000,Key=A)
|
||||||
|
+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=D)
|
||||||
|
+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=Gamepad_LeftX)
|
||||||
|
+AxisMappings=(AxisName="Turn Right / Left Gamepad",Scale=1.000000,Key=Gamepad_RightX)
|
||||||
|
+AxisMappings=(AxisName="Turn Right / Left Mouse",Scale=1.000000,Key=MouseX)
|
||||||
|
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||||
|
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||||
|
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||||
|
-ConsoleKeys=Tilde
|
||||||
|
+ConsoleKeys=Tilde
|
||||||
|
+ConsoleKeys=Caret
|
||||||
|
|
||||||
BIN
Content/Characters/Mannequin_UE4/Animations/Jog_Fwd.uasset
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Content/Characters/Mannequin_UE4/Animations/Jog_Fwd.uasset
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Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin.uasset
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Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin.uasset
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Content/Characters/Mannequin_UE4/Rigs/IK_UE4_Mannequin.uasset
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Content/Characters/Mannequin_UE4/Rigs/IK_UE4_Mannequin.uasset
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Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset
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Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset
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Content/Characters/Mannequin_UE4/Textures/T_UELogo_Mask.uasset
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Content/Characters/Mannequin_UE4/Textures/T_UELogo_Mask.uasset
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Content/Characters/Mannequin_UE4/Textures/T_UELogo_N_TGA.uasset
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BIN
Content/Characters/Mannequin_UE4/Textures/T_UELogo_N_TGA.uasset
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BIN
Content/Characters/Mannequins/Animations/ABP_Manny.uasset
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BIN
Content/Characters/Mannequins/Animations/ABP_Manny.uasset
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BIN
Content/Characters/Mannequins/Animations/ABP_Quinn.uasset
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Content/Characters/Mannequins/Animations/ABP_Quinn.uasset
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BIN
Content/Characters/Mannequins/Animations/Manny/MM_Idle.uasset
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BIN
Content/Characters/Mannequins/Animations/Manny/MM_Idle.uasset
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Content/Characters/Mannequins/Animations/Manny/MM_Jump.uasset
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Content/Characters/Mannequins/Animations/Manny/MM_Jump.uasset
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BIN
Content/Characters/Mannequins/Animations/Manny/MM_Land.uasset
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Content/Characters/Mannequins/Animations/Manny/MM_Land.uasset
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BIN
Content/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.uasset
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Content/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.uasset
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BIN
Content/Characters/Mannequins/Animations/Manny/MM_T_Pose.uasset
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Content/Characters/Mannequins/Animations/Manny/MM_T_Pose.uasset
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Content/Characters/Mannequins/Animations/Quinn/MF_Idle.uasset
Normal file
BIN
Content/Characters/Mannequins/Animations/Quinn/MF_Idle.uasset
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.uasset
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BIN
Content/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.uasset
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Content/Characters/Mannequins/Materials/M_Mannequin.uasset
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BIN
Content/Characters/Mannequins/Materials/M_Mannequin.uasset
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BIN
Content/Characters/Mannequins/Meshes/SKM_Manny.uasset
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BIN
Content/Characters/Mannequins/Meshes/SKM_Manny.uasset
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BIN
Content/Characters/Mannequins/Meshes/SKM_Manny_Simple.uasset
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BIN
Content/Characters/Mannequins/Meshes/SKM_Manny_Simple.uasset
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset
Normal file
BIN
Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset
Normal file
BIN
Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset
Normal file
BIN
Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset
Normal file
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BIN
Content/Characters/Mannequins/Rigs/ABP_Manny_PostProcess.uasset
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BIN
Content/Characters/Mannequins/Rigs/ABP_Manny_PostProcess.uasset
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BIN
Content/Characters/Mannequins/Rigs/ABP_Quinn_PostProcess.uasset
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Content/Characters/Mannequins/Rigs/ABP_Quinn_PostProcess.uasset
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Content/Characters/Mannequins/Rigs/CR_Mannequin_Body.uasset
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Content/Characters/Mannequins/Rigs/CR_Mannequin_Body.uasset
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Content/Characters/Mannequins/Rigs/IK_Mannequin.uasset
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BIN
Content/Characters/Mannequins/Rigs/IK_Mannequin.uasset
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Content/Characters/Mannequins/Rigs/PA_Mannequin.uasset
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Content/Characters/Mannequins/Rigs/PA_Mannequin.uasset
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Loading…
Add table
Reference in a new issue